Changing trends in gaming over last few decades Games have been developed with tremendous speed over last few decades. Gaming experience was very limited before but with the advancement of technology, we can experience real life effects. Some advancements like network gaming, cloud gaming, motion control and advancement in 3D gaming are the common advancement anyone can observe. Networked Gaming Sure there have been networked games since Empire in 1973, but most people really hadn’t been exposed to them until this decade.
There were plenty of networked games that came out in the 1990’s like Ultima Online, Ever quest, Warcraft, Command and Conquer, but today almost all new games have some networked capability. The huge difference between classical computer games and networked games are the other players. Fighting with or against another human, even if they are on the other side of the planet, makes gaming much more enthralling. Today most console games, computer games, and even many phone games allow you to play with friends. Games have sprung up across social networks as well.
This trend will continue until it will be hard to imagine games that don’t let you play with your friends. Whether it is Farmville, World of Warcraft, or Online Poker, there is a networked game for you to play with your friends. Motion controllers using accelerometers are used as controllers for video games, which was publicly introduced in 2006 by NintendoWii Remote, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
Mobile gaming A mobile game is a video game played on a feature phone, smartphone, smartwatch, PDA, tablet computer, portable media player or calculator. The first game on a mobile phone was a Tetris game on the Hagenuk MT-2000 device from 1994. 3D experience 3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.